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+++Pax Dominion Journeyman+++

+++Welcome to the "Lexion.1" section+++

 

LEXICON.1

 

A selected Lexicon of the Dominion:

 

ADVOCATES

Officially recognised under the Declaration of the Rights of the Citizenry as being the State body ‘whose job it is to carry out the law’ the Advocates are the modern police force of the DOMINION – Their name relates directly to their role as ‘Advocates of the Law’.

 

The Advocates are responsible for all aspects of law-enforcement, from the pursuit of those in breach of it, through to their prosecution by it.

 

In theory the Advocates power and the laws they enforce, are actually created and authorised by the DOMINION SECURITY COUNCIL. In practice the Advocates courts dictate the legal restrictions of the Dominion, loosely overseen by the DSC or give legal voice to the will of the DSC, providing a legitimate façade to actions of State necessity.

 

The Advocates courts operate on a tiered basis, relating to geographical demarcations: Proceeding from Provincial courts, through to Regional, National and finally International.

 

The Advocates work in close association with the JOURNEYMEN – Essentially relying on the department as specialised investigators.  

 

 

AERO-CORPS

The dominion Aero-Corp was founded in 2009 following the success of the CYBRID(S) project. Its main aim was to provide a unified Air Force to act in concert with the infant CLONE LEGIONS. However after the successful integrating of CYBRIDS into State infrastructure and private business it was decided that the Aero-Corps would supply all of the Dominion’s aeronautical needs, safety provided by CYBRIDS and AI efficiency meant Air Travel would be revolutionised. Becoming the safest and most popular mode of transport in the Dominion, by 2018 the Aero-Corps effectively controlled all Air Transport companies leaving no conflict due to inter-company competition, a move whose wisdom was borne out in 2019 with the ratification of the GENEVA CORPORATE CONVENTION legalising & regulating corporate violence. The Modern Aero-Corps has now been amalgamated fully into the State Body – It’s newer title ‘Ministry of Aeronautics’ (MOA) whilst being the correct means of address, is not as widely used as the original. Outside of the CLONE LEGIONS and some Multi-national corporations the Aero-Corp remains one of the largest organisations in the Dominion.

 

Politically the MOA is a separate body to the Ministry of Transport (MOT) but their liaison and interaction is close enough for them to be considered under one umbrella.

 

 

ANGLO-LAT

Name given to the anglicised corruption of Latin and Latin set phrases that has become commonplace in the DOMINION in response to diminished use of ecclesiastical/religious terminology. The typical example of this is  ‘Pax Dominion’ used as a greeting/parting phrase, and more rarely as a pseudo-blessing. Widespread usage in DOMINION Bureaucracy is also apparent, examples being the JOURNEYMEN motto ‘Semper Fidelis’ (Ever faithful), and ‘Jus, Lex, Et Decorum’ as used by the ADVOCATES.

 

Reasons for the rise in popularity of Latin have been cited as including:

- The growth of the universal middle class (Diminishing of so-called ‘Working Class)

- The revised education system (In which Latin is a pre-requisite)

- Displacement of religious overtones (Due to virtual non-existence of religion in post revolutionary society)

 

 

AUTO-SCYTHE

The standard issue heavy-assault weapon in the ViRA and a firm favourite of the CLONE LEGIONS - This personal ‘Mini-Gun’ consists of a box like stock with trigger handle and guard set at the rear. Held in an under slung position, an extra handle-grip on the top of the barrel configuration allows for sweeping arcs when firing. A flexible linked feed cable and belt mounted ammunition cache cause some impediment to the gunner. Six barrels rotate around a central spindle, operated by a super-cooled electric motor - The mechanics of the system mean that once a barrel has fired it’s round, it is rotated away from the firing system to cool, before being rotated back into the firing slot by natural motion of the barrels around the spindle. The stock includes a programmable display, that allows between 1 and 3 rounds to be fired by a barrel before rotation for cooling.

 

Modernised with updated materials and electronic systems on a regular basis the overall design of this weapon has not changed in the last two decades. Newer models include neural link cables and specialised targeting goggles for integration with standard Dominion Neural chips, or undisclosed CYBRID systems.

 

The weapon also has the nicknames ‘Hose’ (due to rate of fire) or ‘Screamer’ (due to spin-up noise).

 

 

CLONE LEGIONS  

The Clone Legions form the mainstay of the DOMINION military forces as embodied in the ViRA. Consisting entirely of cloned CYBRID units slaved to a central AI, this unified command structure provides one of the most formidable fighting forces ever created. The link between each CYBRID and their fathering AI comes into its own on the battlefield where each individual is able to act at all times in coherency with the body major.

 

The Legions are modelled on a modern interpretation of the Imperial Roman ideal: A Legion typically consists of 10 Cohorts each numbering 1,000 Cybrids. This number is then subdivided again into 100 Centuries, and then again into 100 Decima or 10 man squads:

 

  • (1) Legion - 10,000 Cybrids each (or 10 Cohorts or 100 Centuries or 1000 Decima)

  • (10) Cohorts - 1,000 Cybrids each (or 10 Centuries or 100 Decima)

  • (100) Centuries - 100 Cybrids each (or 10 Decima)

  • (1000) Decima - 10 Cybrids each

 

NB: Legions are occasionally split into temporary, ad-hoc battle groups for greater flexibility, these groups are referred to as 'Maniples'.

 

As all units within a Legion are extensions of the Central AI there is no need for a command structure and the associated rank system. The notable exception is, of course, that in practice the typical Clone Legion actually consists of 10,001 units – As all Legions have a standard bearer to carry the AI insignia, often referred to as, 'the Principle Avatar'.

 

Warriors of the Clone Legions are usually outfitted in close-fitting one-piece jumpsuits, which incorporate lightweight armour plates covering all major/minor bodily zones. These suits allow for an uninhibited range of motion whilst providing the user with effective armour against bullet/stab/flak damage. A full Combat suit will also include an armoured hood, with gorget and low-light/anti-glare goggles. Sealed and temperature regulating formats of the standard combat suit exist for operation in harsh climates, and/or underwater.

 

Typical Armament of a Clone Warrior consists of a compact machine pistol, with a variety of round-configurations, usually wielded in the right-hand, with twin ‘Vambrace Mounted’ punch swords affixed to an armoured sheath covering the lower part of the left arm, a slim moulded bar held in the left hand connects to this sheath, allowing the user to grip when a punch is delivered with the blades. The blades are double edged and include a slight curve to allow for inward and outward slashing, as well as the normal punching motion. Other weapons include the AUTO-SCYTHE personal mini-gun.

 

The Clone Legion’s preferred method of combat is close-quarters assault, where speed, coordination and weight of numbers are major factors – This said, Cybrids excel in all manner of military exercises and remain inhumanly versatile. The most notable deployments have been during the Australian war.

 

 

[Photostat: Clone Warrior]

 

 

 

CYBRID

The name given to the biological extension of an AI persona. The CYBRID project was one of the first undertaken by the DOMINION – Its aim to provide newly birthed AIs with human shells through which to interact with the world outside of the newly restructured communication networks. Most of the technology involved in their development and ‘production’ remains heavily classified by the DOMINION state body. However, it is widely accepted that the project made use of AI guided breakthroughs in genetic engineering and cloning technologies.

 

[Classified Description]

The AI/Cybrid system is simplistic in it’s overall operation – Cerebral masses are harvested from those citizens processed through the Dominion judicial service as facing the death penalty, the cerebral mass is then linked into the AI through use of Neural connection technology – The consciousness originally housed, is ‘Re-formatted’ under the control of the AI to which it is attached. Tissue samples from the cerebral mass are then used to initiate the cloning process, from which full genetic duplicates can be grown.

 

American theories that Clones are actually ‘chipped’ to link them together to the central AI and therefore the original host brain are actually incorrect. It was discovered early in the Cybrid Project, that cloned brains have an innate Empathic link to their original, a link that can be augmented and exploited by an AI persona – This discovery is often referred to as ‘The Twin Theorem’, due to it’s parallels with earlier research into the (supposedly) telepathic link between human twins.

 

The exploitation of this connection, without the need for any interfacing technology (bar that between the original host brain, and the AI persona) is one of the greatest triumphs in the Dominion’s history. Instantaneous communication, and simultaneous control of multiple units with no apparent delays incurred over distance, and no discovered means of blocking has provided the Dominion with a fighting force that has no equal, a work force whose dedication is guaranteed, and a social body that can perform any function required by the state at a moments notice.

 

Socially, Cybrid interaction with normal human citizenry is limited in only one regard – All Cybrids are required by law to wear the identifying mark of their AI. This was a legal directive originally aimed at allaying the more paranoid fears of the Citizenry of being watched over by an invisible (and more importantly) State-controlled force. In practice it is a popular measure amongst AI citizens as it accords their operatives a greater respect than the average human citizen.

 

AI insignias are now an accepted part of Dominion life, and many are well known amongst the citizenry as bywords/associated images for hallmarks in quality and other socially acceptable mediums.

 

The correct denominator for addressing a Cybrid is ‘Cy’ – But typical addresses such as Mr/Miss are still used.

 

 

DECREE MEA CULPA

Taken from the Latin meaning ‘Through my fault’ or ‘By mine own fault’ – This is one of the key Ultimate punishment edicts of the GENEVA CORPORATE CONVENTION (Hereafter referred to as the GCC). Put in place to be used as a final solution against companies/corporate interests that had been found guilty of contempt of the convention, it allows for the properties & employees of the defendant to effectively be consigned to the mercy of it’s rivals (Under stringent guidelines).

 

The degree follows a (perhaps) cruelly simplistic logic: If you ignore the convention you cannot expect to be protected by it.

 

Decree Mea Culpa has yet to be put into practice in the Dominion, and it is widely believed that it never will. ADVOCATE courts faced with the prospect of falling back on the decree have, to date, always opted for the execution of the offenders governing body (IE: Manager Directors, Chief Executives, etc). There have been 5 different occasions when this has been necessary since the GCC’s conception in 2019.

 

 

DOMINI

The name given to the main monetary unit in the Dominion: The Domini, represented by an uppercase ‘D’ (Often with a lined strike ‘D’ similar to the old Euro mark: ‘€’) is sub-divided into 100 Demi-Domini more popularly known as Dede(s) and represented by a lowercase ‘d’.

 

1 Domini = 100 demi-domini

1D = 100d

Price Format: D10.99d

 

Paper and metal currency are virtually non-existent in the Dominion, though can still be found in some regions. The majority of transactions occur through Domini-Cards. Issued at 16 (Legal employment age) the cards utilize cutting edge Biometric technologies and secure transfer Chips, that require the owner’s thumb print and DNA to activate for transfer of funds. As such, credit card fraud is virtually impossible, and carries very heavy penalties for those involved. Replacement’s can be issued at any branch of the Dominion Central Bank – Activation of a standard Domini-Card is a simple and secure procedure.

 

The Domini has supplanted all other national currencies in the Dominion, and the Dominion Single Currency is another facet of the Unified Economy.

 

 

DOMINION

The Dominion State was founded in 2001 amidst the upheaval of the VIRAL REVOLUTION. Headed by Bekon Vosk links have been made between the emergence of the Dominion under the control of this individual and the birth of AI at a coincidental time. The Dominion originally consisted of the major western European countries already closely entwined under the auspices of the European Union, and State policy at the time appears to have borrowed heavily from unification plans already prevalent in the EU. The Dominion was officially recognised as an independent governmental power by 2002, and was joined between 2002 – 2005 by many major (formerly) third world territories, who found themselves free of the massive debts that had previously hindered them, prior to AI restructuring of the European economy.

 

The Dominion’s population was further augmented in the years following 2006 following the successes of the CYBRID project. Between the completion of the project and 2008 the Dominion suffered a slight migration of citizens from it’s borders during the so-called ‘Reals Exodus’, in which citizens fearful of the new Cybrid population chose to leave the Dominion for the apparent asylum offered by the United States of America. Historians also cite the Reals Exodus as another factor in the rise to power of the Christian Fundamentalist Coalition in America at this time (Other major factors include growing social tensions, economic instability and terrorists acts by fundamentalist Islamic groups).

 

From c.2009 onwards the Dominion became embroiled in a cold war with the newly renamed Senate-Synod of the United States of America (Hereafter referred to as the Senate-Synod) due to it’s aggressive diplomatic stance, and rigid governmental practice. This situation was exacerbated by the Dominion’s economic & diplomatic support of the fledgling Federation of Southern American Reformist States (Hereafter referred to as FSARS) a coalition formed as protectorate against US incursions into southern America.

 

The Dominion’s infamous relationship with the USA was demonstrated during the Australian war of 2016 – Where a short localised conflict erupted from Australia’s entrance into the Dominion. The actions of the Dominion state body during this period are the main reason for the lack of diplomatic communication between it and the American Senate-Synod today.

 

The Dominion can be regarded as an Autocratic empire, control rests in the hands of the State figurehead Bekon Vosk, who presides over a council of 12 individuals referred to as the DOMINION SECURITY COUNCIL (Hereafter referred to as the DSC) who make up the ruling body.

 

The government below the DSC is worked on a regional basis then divided downwards. Each country state will have an elected body to oversee its affairs, then each region, then each county – So democracy exists to extent, but only below the ruling body. This serves several beneficial purposes, in that governmental policy remains constant, and does not suffer continual reversals. More importantly though it means that the Citizenry have the opportunity to make sure that their best interests are represented to the State.

 

The Administrative capital of the Dominion remains the English city of London – Or more precisely ‘Dominion Central’. Formerly the corporate district surrounding Canary Wharf, this zone was seized early on in the Viral Revolution as a centre for bureaucratic coordination. Extensively built on over the passing decades it still retains much of the original layout and architecture.

 

 

DSC

As already mentioned, the Dominion can effectively be regarded as an Autocratic empire, control resting in the hands of the State figurehead Bekon Vosk. He does however, preside over a council of 12 individuals referred to as the DOMINION SECURITY COUNCIL who make up a quasi ‘ruling body’.

 

The DSC holds overall responsibility for the entire of Dominion governmental policy from state iconography through to the dictates of the law. In times of conflict or national emergency they serve as war council or in an advisory capacity to Bekon Vosk.

 

The DSC was formed in the early stages of the VIRAL REVOLUTION and is even rumoured by some to have predated it. There are no elections for positions on the Council, one of the few governmental bodies in the Dominion not decided in this way. Critics of the Dominion’s governmental practices state this as another way in which Bekon Vosk maintains a stranglehold over the political landscape of the Dominion, whilst creating the façade of a Democratic conglomerate. Members of the DSC are chosen with no fixed term applying and with no public inkling of the processes involved.

 

The DSC’s greatest act, sanctioned by Bekon Vosk is the ‘Declaration of the Rights of the Citizenry’ made law across the Dominion in 2004 on March 7th – Now a public holiday throughout the state.

 

 

EMPIRE

One of foremost virtual reality games played in the Dominion in the modern era – Empire evolved from a concept first discussed at a European forum of leading games developers in 2007. The forum’s aim was the finding of a means to utilize the vast resources provided by the creation of Etherside and NT technology under the aegis of one title, that could encompass any-and-all gaming genres.

 

The game’s synopsis is as follows:

 

‘10,000 years into the future, the known galaxy is controlled by the Royal House of Terra – Operating a feudal system of governorship, space is held in the iron grip of the Sovereigns by the might of the Royal fleet, whose actions are coordinated from Terra Regnum: A sprawling Byzantine capital world, that was at one time the birth place of the human race.

 

All is not well in the Empire; insurgents known as the Commoner’s Revolt wage a guerrilla war against the forces of order, in an effort to throw off the heavy yolk of the Noblesse’s oppression.

 

Will you fight under the Infinity Starburst Banners of the Royal Fleet, or the Clenched Fist of the Revolt?

 

Find your place in the system, or fight to change it – You are your own destiny’

 

Empire allows players to dictate the career and lifestyle of their avatar – Providing an alternate reality, with the same opportunities as a real world environment: For example those players interested in resource management, can own businesses or enterprises in the Empire universe, those interested in combat orientated play, can assume the role of soldiers in either the Commoner’s Revolt, or the Royal Fleet, those who have interests in politics, intrigues and mysteries, can become Court followers on Terra Regnum etc…

 

Empire also allows for progression of characters in their chosen fields, so players are not restricted or limited except by their own abilities. This gives the opportunity to rise through the ranks and attain high status in the game.

 

One of the best-known players in EMPIRE is Grand-Admiral of the Royal Fleet Victus Aurelian – Winner of Empire Player of the Year Award for 3 consecutive years between 2031 and 2034. Played by Iconoclast Technologies’ Head of Security: James Culdare.

 

 

GENEVA CORPORATE CONVENTION

Created in 2019 from the summit of the same name, the GCC saw the formal legalisation and regulation of ‘Corporate Violence’ under Dominion law. Drafted by the DSC and the governing bodies of many multinational corporations – Under the auspices of Bekon Vosk - the Convention was formed in response to the growing number of cases in which larger Corporations and Businesses utilized ‘dubious and nefarious’ methods such as acts of violence or espionage to achieve their wider aims. It is believed that the DSC feared the re-emergence of such groups as the Yakuza, Triads, and Mafia whose power bases had been smashed by the Dominion early in its inception.

 

In essence the GCC allowed for, those activities that were already widely practiced in the Dominion, such as Espionage and Assassination, but in so doing kept them within safer boundaries – The general workforce of the average company now found themselves almost wholly insulated from the machinations of those in power, whereas those holding the reins gambled with the greater risks.

 

At the time, the DSC made formal comment on the reasons for this policy of stripping away protections the further one progressed in the corporate hierarchy:

 

‘It is often the case that the lower grade employees of our great businesses must suffer for the brunt of the machinations of their superiors in management, this convention is aimed at protecting the most important part of any business: it’s workforce. However, it will also mean that only those with the best survival instincts and business acumen will reach the topmost positions – Positions where such skills can find gainful employment’

 

Later amendments to the GCC have allowed not only for Intra-Corporate violence and career progression through aggressive measures, but also the formation inside companies of departments dedicated to the pursuit of corporate warfare. Amendments of note in this category are the ‘Corporate Treason Act’ and the ‘Professional Mercenaries Act’.

 

In today’s climate any Company or Business found deliberately targeting the lower echelon employees of its rival’s faces stiff penalties, which can include the execution of its governing body.

 

The most exacting punishment in the GCC catalogue of judicial degrees is ‘MEA CULPA’ – Whereby the defendant is found guilty of flagrant disregard for the dictates of the convention, and is therefore stripped of it’s protection, thereby leaving it and it’s employees open to any acts of violence perpetrated by it’s immediate rivals (Being the accusing party/parties). It is important to note however that there are strict prohibitions against collateral damage, and many legal observers have hypothesised that Rival Businesses are more likely to seize assets, than attempt their destruction:

 

[Extract]

‘…[Insert Company Name] having been found guilty of gross-contempt of the GENEVA CORPORATE CONVENTION of 2019 and the dictates of the law as outlined by the Advocates and the DSC, are hereby stripped of their rights as described by the same Convention – Their assets open to seizure and/or aggressive liquidation and extermination by any means appropriate within the confines of the law.’

 

Note Bene: Certain loopholes do exist within DECREE MEA CULPA that allow for employees of the blighted business to escape it’s demise, the most notable being for those who have terminated their contracts (Within the limits prescribed by it) before the decree is passed.

 

 

IN VERITAS

From the anglicised Latin meaning ‘In Truth’ – This phrase is a pre-requisite for presenting evidence before an ADVOCATES court, replacing the older tradition of swearing an oath on the bible. A singular statement made when arising to present evidence, and/or take the stand in court – Carrying with it penalties for lying under oath, and presenting false account. Also commonly used as a proclamation of innocence:

 

"IN VERITAS!! I didn't do it"

 

 

JOURNEYMEN

The Journeymen or ‘Journeymen’s department’ claims to be able to trace it’s origins to the Pre-revolutionary era when, it is alleged, they played an instrumental part in coordinating the ViRA poster & advertising campaign that preceded the revolution proper and the birth of Artificial Intelligence. Many contemporaries suggest that the Journeymen existed as an organisation for at least 5 years prior to the emergence of Bekon Vosk at it’s head. Historical scholars often cite the Journeymen’s dedication and existence as a reason for the final success of the Revolution that brought the Dominion into being.

 

[Classified Description]

The Journeymen first came into being as highly organised revolutionary cells, carrying out the duties necessary to ensure the success of the VIRAL REVOLUTION – From here it was a natural process of evolution into quasi Secret Service and internal State Security Force, after the Dominion formalised it’s bureaucratic groups into a functioning governmental body.

 

Today the department wields immense power and respect within the Dominion. Armed with mandates directly from the DSC or Bekon Vosk, their operatives fulfil the plethora of activities that are made necessary by State Security. Journeymen operations will often negate or bypass state law, and ‘The Declaration of the Rights of the Citizenry’.

 

The Journeymen are primarily divided into two sections: Internal and External Security. These sections function as mirror images of each other, both (for example) have counter-terrorism departments. The main difference is that External Section deals only with investigations outside of the Dominion’s borders, whereas Internal Section deals with investigations inside Dominion controlled territories.

 

It is important to note though, that operatives from both sections will often find themselves working on cases that interlink – Thus groups from the various sub-departments of Internal and External security will often amalgamate to pool resources and information. This ease of inter-department relations is perhaps made easier by the involvement of AIs in coordinating the Journeymen’s efforts, meaning that at any given time information from one section/department can be immediately and comprehensibly cross-referenced with information from all other sections/departments.

 

The Journeymen are directly controlled by the DSC – The structure below this, is simplistic and effective. First division is into the two main aforementioned sections ‘Internal’ and ‘External’ – Each has a Director, who is advised by a board of Sub-Directors. The Sub-Directors control each of the departments within a section. Below the Sub-Directors are the teams of operatives that make up the department – ‘Operational ranks’ are then issued as appropriate. This means that the Journeymen have a static hierarchy, but a fluid body – A Practice that is widespread in Dominion Statecraft.

 

Journeymen are denoted by a dress code of black, with the Journeymen’s badge displayed somewhere on the apparel – In official operations, Journeymen agents are issued with black flak-jackets or combat suits that will carry the letters JDO (Journeymen Department Operative) in green on the back and flashings. On confirmation of their status, agents are issued with ‘Journeymen Cards’ (Utilizing similar technology to Domini-Cards) for identification. The Journeymen department also has unlimited access to any Dominion military equipment and/or hardware, and it is not uncommon for Journeymen operatives to be involved in combat situations/common warfare.

 

The motto of the Journeymen is ‘Semper Fidelis’ meaning ‘Ever Faithful’ - And is repeated on all their insignia. Their badge design incorporates the eagle crest of Bekon Vosk clutching a scroll, which bears this inscription.

 

The main headquarters of the Journeymen’s department is located in Dominion Central, governmental seat of the Dominion State.

 

 

OKIBE

An abbreviation standing for 'Orbital Kinetic Bombardment' - Platforms constructed in a loose orbital network, capable of delivering accelerated metal ‘Rams’ onto any earth-based target using Zero-G Railgun technology & advanced Satellite targeting techniques. A system with low maintenance costs, due to the crude nature of its projectiles – Particularly effective against subterranean installations. Affectionately referred to as ‘Nova Needles’ due to the excess light & heat created by rapid & precise re-entry into Earth’s atmosphere.

 

 

VIRA

Viral Revolutionaries Army – The name originally given to the forces under the command of Bekon Vosk that were instrumental in the success of the Viral Revolution (As the name suggests), becoming the standardised title for the Armies of the Dominion shortly afterwards.

 

The name actually first saw usage as an over-arching abbreviation for the global advertising campaign that preceded the birth of AI in 2001 with catchphrases like:

Vengeance is RetAliatory

Vindication Requires Authentication

 

The ViRA prior to the success of the CYBRID project, was formed mainly from the national armies of those countries whose governments first entered into the Dominion and the more pro-active cells of the pre-revolutionary groups, also assimilating organisations such as Nato and the United Nations within it’s sphere of influence.

 

In the modern era the ViRA is formed almost entirely from the CLONE LEGIONS under the control of Dominion AIs, eliminating the need for each country to maintain it’s own standing defence force, this process provides the ViRA with a unified military presence that is willing to be deployed within it’s own borders as well as in campaigns on foreign soil. The ViRA also includes under its leadership those units that would be classified as ‘Naval’ and ‘Air force’ in other armed forces.

 

The centre of ViRA Strategic Command is housed in a dedicated complex close to Dominion Central on the Greenwich Peninsula. Prior to being commandeered by the ViRA to house their operations this site was home to the (infamous) ‘Millennium Dome’. Having fallen into disuse after the political scandals that plagued the project from it’s earliest months, the Dome was given a second chance by the announcement of the DSC that it would be used as the headquarters of the Dominion’s military forces.

 

Between 2002 and 2009 the site underwent extensive reconstruction. Several decades after the finalisation of the ViRA refurbishment, the site is now a bustling military institution; the Dome (retained in the redesigning of the site) currently houses the ViRA’s famous ‘Map Room’ whilst the surrounding area is home to the many branches of the ViRA’s operational jurisdictions.

 

It is important to note, that whilst Cybrids make up the most integral part of the ViRA’s units, some human divisions still remain – Mainly tasked with peace-keeping duties and liaison activities well behind the main battle front, and in previously secured territories.

 

 

VIRAL REVOLUTION

Name given to the popular global uprisings that occurred either in conjunction with/or direct result of, the birth of AI (Artificial Intelligence) in 2001.

 

The Viral Revolution had been preceded several months earlier by a worldwide advertising campaign, whose origins were veiled in secrecy – Thought by media pundits to be a marketing ploy by one of the leading multinational corporations of the era, later evidence actually suggests that it was orchestrated by factions loyal to Bekon Vosk and the fledgling societies that would become the Dominion state.

 

This campaign, followed by the carefully managed appearance of Bekon Vosk during the turmoil that followed the birth of AI are often given as reasons for the overwhelming support garnered by the Viral Revolutionaries. Other pertinent factors also include the collective decision of the AIs (Voiced by the Prime-Etherself) to place their allegiance behind Bekon Vosk who had assumed control of the Revolution, and announced plans for the formation of the Dominion state.

 

Another event of note that consolidated popular support for the ideals of the Viral Revolution and the Dominion State was the notorious ‘Anglo-American Nuclear Incident’ – More commonly referred to as ‘the Scarring’. A PR disaster between America and the rest of the world, the Revolutionaries seized upon it as ample proof of the need for the rapid stability that the Dominion would provide.

 

Many historical analysts though would argue that this was immaterial, as AI control of all information networks outside of the American Sub-Continent, meant that other governments had no choice but to accept Dominion control of their territories, both geographic and economic. It is also widely believed by popular conspiracy theorising, that Dominion AIs had subverted many major strategic commands within hours of coming online, controlling the collective nuclear arsenals and inter-continental capabilities of nearly half the globe – Thus providing even firmer leverage for the revolutionary cause.

 

 

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